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empbac

4
Posts
A member registered Apr 16, 2016

Recent community posts

And if I click on a circle directly it seems to work unless it's the third or fourth, in which case it skips to the next screen in the wizard without allowing me to set an input.

"If the automatic stick detection selects the wrong channel, you can try clicking on the circle that you see is the right one. (That is, one of the little circles on the calibration screen)."

I've been trying this and I still can't get it to work, I'm also doing this on the new version you just put out.

Yaw and throttle works fine. The next circle is roll, and the arrow shows the right stick to the left, as it should. However, my pitch channel moves this third circle, not my roll. Still wouldn't be a big deal here as I could always swap my roll and pitch channels on the Taranis. If I move my pitch up and hit OK it is saved as roll and the roll turns green; finally, when it asks for pitch (4th position), my roll channel acts like a two-position switch, when I move it left it activates the 4th circle to the top, but there is no in-between range. I press OK when it's in the high (bright white) position and the circle does not update -- it's still a gray circle, yet the wizard moves on, and he channel is not recognized in the final test screen.

After I switched pitch with roll in the Taranis I noticed that the third circle showed properly, but also acted like a 2-position switch. And when it was in the high position (bight white circle) I pressed OK and nothing happened and the wizard moved on. Then the same happened with pitch -- it acted like a 2-position switch, and after I finished the calibration both axes were inactive.

It seems that for some reason some channels are being read as a two-position switch, or something has changed in the way we're supposed to configure the transmitter. This happens consistently on the roll channel.

This all worked with legacy Freerider... I don't know what's causing it, but I've done my best to explain the issue I'm seeing.

I'll let you TeamViewer in if you want to see what I'm talking about.

Same with my Taranis X9D. I've gone through the calibration procedure in the new Recharged version about 10 times and I can't get it to complete successfully. Sometimes one stick or the other swings the circle on the screen way past the edges of its box to either side and the other axis on that stick doesn't register at all. Sometimes it seems to work okay and right at the end the pitch overwrites the input for the roll and it says "DONE!" But there's an axis missing every time. The whole procedure seems buggy.

Thanks for your work on the new version. The graphics look great... but I can't do much with them without my roll axis. :)